Saturday 29 September 2012

Genre + Cause and Effect

After talking to Lynn I've been thinking more about what I could do for my project. I'm very interested in working with cliche genres when drawing and trying to create something new and original from them by crossing over genres, or taking something traditional and adding an unconventional twist to it.

I'm a big fan of incorporating 'cause and effect' into my work, for example, say we have a standard design for a futuristic sci-fi soldier, but the twist is that all banned drugs in the world are (for some reason or another) legalized.

How does the soldiers design change and adapt if he is a junkie and addict, or in comparison, if he decides he goes against the flow and is completely clean compared to everyone else?

I'd like for my projects practical work to incorporate crossings of genre's and this cause and effect theme to hopefully come up with interesting and new concepts for characters.


So here is a quick concept I drew up for a female car mechanic. She is set in the future, but not too far forward, and is aged between 25-35. 
She isn't a bright and bubbly character and has a bit of a problem with drinking on the job. 
A member of her family is abducted for whatever reason and she has to knuckle down, kick the habit and go rescue them.
She wears a thick, heavy jacket in the workshop that protects her from sparks, accidents with machinery or harmful substances hitting her skin. Maybe it could protect her from things more direct like weapons.

She also has a small computer built into her sleeve, it helps her in the workshop to do things such as navigate her way around car engines, or place orders for equipment or new parts for cars.
Maybe it could somehow help her rescue her abducted family member. 




This is a concept that I've been toying with to see how it would work together, what would a post apocalyptic Assassins Creed look like? Here I thought up the idea of someone scavenging the ruins of an assassins temple or burial sometime after the apocalypse and finds assassin garments that haven't survived well through the years, and so they have been crudely stitched together with a jacket of a similar size and shape. With this they also found a modern hidden blade gauntlet- but the blade itself was rusted and stuck, so they replaced it with the serrated edge of a broken knife. There were also damaged pieces of armor there that they patched together with an elbow pad.



This was my second concept for the same theme. I wanted to give focus on the Eagle in Assassins Creed, and perhaps in the post apocalyptic world, information and letters were sent over long distances by birds.
The character follows this theme with the bird of prey glove and scavenged eye equipment to enhance sight  over long distances. Still playing with this concept. 



No comments:

Post a Comment