Friday 30 November 2012

Fleshing out narrative

So moving on from the last post, i've tried to establish an image in my head of what kind of world these people live in, and the kind of design rules the characters will need to adhere to. This is a list i'm always adding to as I research more into what I want  these people to look like, but always keeping in mind the environment, colour and theme I have laid out.

Keeping to displaying how effective and engaging the use of visual contrast is, I've chosen to design the same character as both the factions occupying this industrial city.

The main theme behind my concept centers around oppression from both the opress-ee and the oppressors perspective.
The city (which I really need to name..) and it's way of life is under attack from foreign ideals being forced upon them. Oppression and revolution; both of these need to translate in the design.






To flesh out the concept more, (insert name here) is incredibly industrial, dangerously polluted city that sits on the coast of what remains of the Okhotsk seabed, one of the largest remaining sources of fossil fuels on the planet which due to their scarceness, are sold at a high price for those who need them. With the city being entirely self-maintained and self-funded, the main sources of work are hard labor or hands-on jobs such as mining, mechanics and plumbing. Clinging to the remnants of the industrial revolution the city is being forced into a new age of clean efficient energy by a heavily implied totalitarian government, an act that will change the lifestyle of the city that the people have become so accustomed to and embraced.

Creating a face for both the side of the government and the side for the people I felt were important as to identify themselves and identify their intentions as a body of people is an important aspect of design that spawns from narrative.






















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